Orctober – Grimluk in D&D 5e Updated, RAW

Last year, I rolled up character sheets for Grimluk in 5e. One was RAW, using the standard medieval-style weapons and gear, and the other was homebrew. I wanted to redo that this year. So first, we’ll be going over the RAW update.

Admittedly, the first version wasn’t that great conceptually. I actually did try to roll stats but honestly, Grimluk’s a Main Character, so in my update, I took the stats I’d molded through rolling and ASIs and just made them his base stats. Those stats stay the same through either version now, RAW and homebrew. On top of that, because Xanathar’s Guide to Everything didn’t come out until November, I couldn’t use anything from it AND, due to a couple of concepts I didn’t want to let go of, I insisted on including 1 level of Monk. We’ve seen Grimluk shrug off bullets, so I really wanted to keep unarmored defense and martial arts but it didn’t really work that well. Didn’t combine quite like I’d hoped.

So let’s take a look at the updated version. Here’s the sheet.

So, in the RAW version, Grimluk is still a half-orc. Duh. He still takes Fighter as his starting class with the Outlander background, along with Ranger, and one level of Barbarian. Like before, his Fighter archetype would be the Champion. With the inclusion of Xanathar’s, I debated Samurai but Champion works well, which also means a change to his Ranger archetype: the Monster Slayer. With no official version of the Fighter Monster Hunter, the Monster Slayer is the next best thing for a RAW Grimluk. Extra spells (specifically Protection from Evil & Good at lv3), Hunter’s Senses, and Slayer’s Prey are great features here. And that one level of Barbarian works better than Monk as it gives Grimluk a more appropriate Unarmored Defense (10+Dex+Con=17 AC), plus those good good resistances to physical damage while raging. True, he doesn’t have the martial arts die anymore, but oh well.

Since he doesn’t have a huge need for ASIs, I went ahead with several feats. He would’ve taken Dual-Wielder first, then Resilient, then Crossbow Expert. Dual-Wielder is more for the +1 to his AC and pulling out two weapons at once. Resilient with Wisdom, while a good Feat for any martial character, is mandatory for a demon hunter. Crossbow Expert is self-explanatory.

In play, it probably would’ve gone Fighter 6 -> Ranger 3 -> Barbarian 1 and then on to Fighter 8. Grimluk’s class choices would, as you can see on the sheet, be Two-Weapon Fighting for his first Fighting Style, then Archery from the Ranger. Fiends, of course, would be his Favored Enemy, with Grasslands as his favored terrain. Like before, and the only technical homebrew for this setup, he would have Fiend slayer weapons, still based on the dragon slayer sword. Honestly, I feel like Wizards should just make a “___ Slayer” weapon for different games.

So that’s Grimluk’s updated RAW sheet if you want to use him as an NPC. I will note one thing: for his background, I did have the thought of combining the Outlander and Haunted One (from Curse of Strahd) backgrounds. The Player Handbook says that you can create your own backgrounds, or tweak the ones listed and those two fit well together. Grimluk was trained to be a self-sufficient traveler (Athletics and Survival skills) but being a demon hunter means that, after training, he still could have the Heart of Darkness feature. So if you decide you want to tweak that, feel free. Also, you might want to get Mordenkainen’s Tome of Foes to add some extra demonic flair.

Next time, we’ll be looking at the updated Homebrew version of Grimluk. Last year’s rendition was pretty intense already but this year’s is gonna be a bit more wild.