First up, there’s a new story up on Patreon starring Gwen from the Grimluk series. It’s set a few weeks after the end of Demon Haunted.
Secondly, I’ve completed my plot summary for Grimluk 4 and will either be starting it soon or working on the second draft for Grimluk 3, The Demons Within. I haven’t decided yet. I’m still inclined to draft book 4 but I worry about having enough time to do the second draft of The Demons Within if the kickstarter is successful come November. I’ll figure it out soon.
I’ve also done a summary for a D&D module to work on along with basic ideas for a three-part module later on. This first one was me thinking a proper session 0 adventure would be good for newbies and would be a good way to introduce folks to the mechanics. The second will be a Curse of Strahd like campaign. I know Ravenloft stuff is generally pretty dark from what I’ve heard, but I love a good horror adventure so I thought maybe I’d do up a big story arc. Leaning towards doing it in three parts for all 20 levels of gameplay but we’ll see. I know planning for gameplay past like level 10 can get tricky because players are getting to be so powerful (especially magic-users).
Finally, as a side thing, I’ve started learning how to use the Unreal Engine and planning a video game project. Unreal is free to use and has a surprisingly simple UI. You don’t even have to know how to do any coding because it uses a visual system with nodes in place of handwriting C++ code. The ultimate goal will be to build either a 2D or 2.5D Metroidvania style game that’s heavier on the Vania. I’ve been wanting to try my hand at designing one for a year now and once I looked into what it would take to build one, I discovered a huge list of free programs to use and a huge community with tons of tutorials (especially for Unity). With Unreal, you only pay a fee for the program on release of your game and that’s that.
Who knows, maybe down the line I’ll make a Grimluk game. In any case, I’m picking at learning Unreal slowly. It’ll be a weekend thing. Making a game is a year’s long process, especially when you’re by yourself. We’ll see what happens.
And in other news, still getting things planned for Orctober but one item of note: Five of us will be playing a one-shot D&D game centered around orc protagonists (duh) and I’ll be recording it. Should be a fun time.
That’s all for now. Stay weird and be excellent to each other.