Having gone through and looked at orcs, half-orcs, and my homebrew tweaks for them as player races, it’s time to look at how Grimluk would fit in D&D 5e. Below, I’ll be listing two different versions. The first will be a medieval style Grimluk based purely on the Player Handbook rules with only slight homebrew (for weapons). The only major thing is that to do Grim properly, he has to be multiclassed. There is no getting around that, especially considering he usually works alone. The second version is heavily homebrewed, which I’ll discuss below the link.
Pretty standard standard fair, multiclassing aside. Half-orc, Crossbow Expert and Resilient for feats, rolled stats that are fairly high (Grimluk spent eight years training as an apprentice, I think it’s warranted), plus fiend slayer weapons (based on the dragon slayer). Grimluk’s base class is a Fighter, taking the Champion archetype, followed by the Hunter Ranger, and one level in Monk. Crossbow, shortsword, crit fishing, a pretty solid build. While I went for unarmored defense, I would probably just go ahead and take the starting chainmail from the Fighter.
Now, this one gets intense. My tweaked Orcs with Powerful Build swapped over Aggressive. For classes, once again, a base Fighter but this time, the archetype is the Monster Hunter I made a while back, along with Hunter Ranger, and Monk, again, for martial arts and unarmored defense. Like before, this version uses two-weapon fighting and archery for fighting styles, but this time, I use the firearms from the Dungeon Master’s Guide combined with the Fiend Slayer features I used before. And since my Monster Hunter uses what is essentially the Colossus Slayer feature from the Hunter Ranger, I took Horde Breaker to compliment (and damn does that stack will). Resilient shows up once again along with the Gunslinger feat, which I based on Crossbow Expert. It works as follows:
Thanks to extensive practice with handguns, you gain the following benefits:
* You can ignore the reload property of handguns you’re proficient with.
* Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
* If unsurprised at the start of combat, you can perform a quick draw, giving you advantage on your first attack roll.
The feat might need some tweaking, for the quick draw feature, but otherwise, it’s the same as Crossbow Expert.
Now, once I got done with the second version of Grimluk, I was really surprised and pleased at just how close to the real thing it reads. I briefly considered a feature for the gun that uses the mechanics of the Arrow of Slaying for the blood runes featured in Demon Haunted but that seemed a bit overkill for D&D (especially since you’d get six chances to use it). Overall, the builds kick a lot of ass, with the total level for both versions being 12.
There are certain things that are hard to implement. Grimluk’s ability to shrug off getting shot being the major one. There aren’t really any rules for how to play AC when guns are a thing. There’s few rules for Wild West D&D and Grimluk’s ability to withstand multiple bullets is a unique trait (at least as far as the first three books are concerned). And I fully realize that he’s got Drizzt levels of OP going on cause he’s a book character, not a player character. That’s okay.
So that’s Grimluk in D&D. Friday will see Scott Oden talking about how personal D&D can be and on Monday, I’ll be posting a massive D&D game post where me and a few other folks played an orc-centric one shot. And don’t forget, if you want to see more of Grimluk, head over and make a pledge for The Demons Within kickstarter!