Orctober: Gruumsh Is Not Evil

Say you’re a racial god and you and the other racial gods are going to choose locations for your peoples to live. Then, say that the other gods conspired against you to leave your people homeless. Not only did they conspire against you but they had the audacity to mock you over the fact that they have worked to make sure your people have no place to call their own. What would you do? If you’re Gruumsh, you pledge that your people will make these bastards and their people pay. You will declare that your people will destroy all that those who dared mistreat them and take what was denied of them.

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Gruumsh One Eye

Now, I will say straight up that Gruumsh’s reaction lasting as long as it did was…excessive. However, he was completely justified in his reaction. I mean, the other gods basically went “haha, we made your people homeless, you’re such a loser.” What in the actual fuck, guys? I can find no lore that says anything about Gruumsh before this happened. I mean, this is a deity-enforced diaspora going on here. It also led to Gruumsh and the elven god, Corellon Larethian, having a big goddamn fight, explaining why orcs and elves hold the most hatred for each other.

Gruumsh isn’t evil. The orcs, enacting his will, end up being functionally evil but Gruumsh himself was acting to protect his people. They’d done nothing to earn eternal destitution. So what gives? If that story had happened in a game, would anyone bat an eye at the protagonist going for revenge for their people? I really doubt it.

But why continue that after however many millennia? Well, deities tend to be extreme aspects, and given the emotional nature of orcs and half-orcs, it’s pretty clear that this grudge would last as long as it has. Quite frankly, it could make an amazing story on Wizard’s part to do an adventure module based on that (Hey Mike Mearls, @ me, my dude, I got ideas) to move the orcs forward into a new era. Worst case, they could even do it heading into Sixth Edition when that happens.

In Fifth Edition, you could easily use this as a reason to make orcs more sympathetic. I mean, their entire history and culture is centered around a heaping dose of Fantastic Racism. This was even touched on in the Drizz’t novels with Obould Many-Arrows. Obould was a badass war chief who also had above average intelligence even by human standards. It allowed his rage to cool some and he could view a bigger picture than purely eat, sleep, conquer, repeat. He ended up forming an actual kingdom, making treaties and alliances with dwarves. The actions confused many orcs but, amazingly, Obould became an exarch (sort of like an avatar paladin) of Gruumsh, earning the title “Obould-Who-Is-Gruumsh.” So, clearly, if this war chief who became not only a king, but a peaceful king, received such an amazing blessing, maybe, just maybe, Gruumsh’s rage isn’t as single minded as once thought.

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Obould Many-Arrows by Matt Wilson

So, DMs and players alike, consider this the next time a potential orc slaughter comes up. Sure, defend the town but maybe, just maybe, add in some sympathy for the orcs, make an effort to move beyond this brutal savage view of orcs. Because Gruumsh wasn’t evil. Gruumsh, and thus the orcs, was wronged immensely. You could easily look to the Ondonti for concrete proof. Though the Forgotten Realms wiki claims they are “cousins” to the orcs, they’re still orcs. And they lived in peace as farmers and hunters, worshiping Eldath, the goddess of peace (as an aside, I loved finding out about this as I had come up with an idea for an orc paladin of the ancients who worshiped Eldath).

The real problem is that nothing has allowed Gruumsh’s rage to cool. The PHB says that half-orcs always feel his presence in the back of their minds, that their orcish heritage forever leaves his mark on them, just as it does their full-blooded parents. Gruumsh’s rage, being the rage of a racial god, spills out into his children, continuously burning through the ages. Gruumsh’s rage can, quite aptly, be compared to a tire fire. Long burning, spewing black smoke, and utterly toxic. It’s Gruumsh’s rage that must be cooled, maybe even extinguished outright, for the orcs to move on.

Gruumsh and his children are not evil. They’ve just been blinded by an unending rage, created by an evil act by other gods. It’s probably that orcs will always be fierce warriors, but, there is no reason they could not be more as well given the proper circumstances.

What are you thoughts, folks? Agree? Disagree? Counter argument? Supplement? Let me know! With this base laid out, orcs, half-orcs, and Gruumsh, we’re going to look at homebrew tweak to orcs and half-orcs, to expand on these points. Next time, though, we’ll be looking at notable orcs in D&D, both in official lore and famous campaigns like The Adventure Zone.

Orctober: Amalia Dillin’s Orc Clans

Amalia Dillin is back with us this year to celebrate and has decided to talk about the differences in the clans featured in her Orcs Saga books.

The Orc Clans of the Orc Saga

In my Orc Saga, there are two major clans of orc – the mountain orcs, called the
Hrimthursar for the rime that coats their skin and protects them from the winter winds; and the forest orcs, called Vidthursar, who are named for the trees in which they live. But simply being born on the Mountain or beneath it in the trees isn’t the only factor in determining an orc’s clan, either. It’s not really about geography at all so much as it’s about culture, perception, and the influence of outside forces on the clans themselves. Among all orcs, to be of mixed race is a blessing, hearkening back to the earliest days after their creation and subsequent rescue from the sorceress, Sinmarra, who had stolen them away as elves and twisted them into beasts. Because it wasn’t until the immortal elf Vanadis came to the orcs, who had been barred from returning to Elvish lands for fear they would do injury and harm to the Elvish people and because their hard won freedom had cost the elves their king, that they remembered how to live as people again after their ordeal, to build relationships with one another of friendship and family and love. It wasn’t until Vanadis retaught them the values that Sinmarra had worked so hard to strip from them, that the clans were born at all.

The more physically powerful orcs, the orcs who preferred the cold and the isolation of
the mountain, separated then, taking upon themselves the duty of guarding the boundary between Elf and Human lands. It was a service they could perform easily enough, a task which gave their shattered lives purpose, and kept them from the sight of the majority of the elves, who found their appearance and their monstrous existence too painful, under the best of circumstances, and too distasteful at worst.

The orcs who were not quite so ruined, who perhaps had not suffered the same torturous treatments before they were freed, remained in the forest just outside the Elvish lands. Led by Vanadis, whose husband had been stolen and turned orc, and for whom she had given up her place among the elves, they prospered, too – but living so near to the elves, always, in everything, still striving and yearning to become elf once more. To return home again, and be made welcome by the elves who had rejected them so completely.

For the Hrimthursar, it was different. Isolated for months during the year when the winter storms and the endless night made movement up and down the steep stone cliffs treacherous and all but impossible, the mountain became their home. Even those rare few born with Elvish blood from illicit love affairs did not often seek to leave it. Some, less suited to the winter cold, or less adept at climbing the rock and ice, migrated south to live among the Vidthursar, instead, but by Bolthorn’s time, there were not many who did not take pride in being Hrimthursar–or in being orc.

Ultimately, more than anything else, the fundamental acceptance of themselves as orc,
became the greatest cultural division between the two clans. Those who wished still, after generations of orc children born, that they might one day still become elf enough to return home most often joined the Vidthursar in the forest; and those who simply wished to live as they were, who found their lives no less fulfilling than that of any elf’s, or who had resigned themselves to the fate the ancestors had thrust upon them and their offspring, lived upon the mountain, becoming Hrimthursar.

But it was not until Bolthorn, clan chieftain of the Hrimthursar, brought Arianna, a
human princess, across the mountain, that the ties that bound the two clans were truly tested, and the Vidthursar forced to decide where their loyalties truly lie: With their fellow orcs on the mountain, or with the elves?

***

Amalia Dillin is the author of the ongoing Orc Saga, the completed Fate of the Gods
trilogy, and as Amalia Carosella, also writes Bronze Age Greek and Viking Age historical
fiction. Once upon a time, she dreamed of being a zookeeper, but she’s settled for two house cats and a husband instead. You can learn more about her and her work at www.amaliadillin.com, follow her on twitter at @AmaliaTd, or subscribe to her newsletter, The Amaliad, to stay up to date on her authorish adventures!

Orctober: An Intro to Half-Orcs in D&D

Last time, we took a first look at the Orcs in D&D. Today, we’ll look at half-orcs in Fifth Edition. Given that orc-breeding habits include anyone, and their penchant for probable sexual assault, half-orcs come with some baggage. In the Player’s Handbook, we’re given a potential sign that maybe, just maybe, not all half-orcs are the product of rape. That’s a promising start given the changing climate. So, to start with, half-orcs as listed in the Handbook are human/orc hybrids only. Half-orcs are, usually, unaccepted fully by anyone in any society they’re a part of, outside of the tribal alliances listed in their opening paragraph. In tribal life, they find it hard to be accepted by their full-blooded brethren, often being seen as weaker. They also have the potential to make better war chiefs given their access to human cleverness.

In an effort to find acceptance, half-orcs may become more brutal to prove their worth among orcs or attempt to show goodness and mercy in city life, attempting to subvert their bloodthirsty heritage, though such shows may not always be genuine. Others may try to maintain an image cultivated to keep people away, to be left alone.

Half-orcs gain a +2/+1 to their Strength and Constitution scores, and, like full orcs, start with proficiency in Intimidation (a factor that influences people’s distrust of them, as well) and have basic darkvision. Half-orcs also have two interesting racial skills that can be incredibly beneficial in battle. Relentless Endurance basically gives you a free pass on being knocked unconscious once per day. Instead of falling at 0hp, a half-orc stays at 1hp (unless dealt enough damage to be killed outright) and keeps going. If a half-orc rolls a natural 20 critical hit, along with the bonus damage roll, Savage Attacks allows half-orcs to roll an extra damage die. So when a half-orc rolls a singular critical hit, they get to roll three damage die.

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Half-orc paladin of Torm from the PHB

Half-orcs are, understandably, exceptional in the role of a martial class. Fighters and Barbarians make the most of their abilities, while Paladins and Rangers work well, too. That said, don’t underestimate the idea of playing a half-orc in a casting class. A warlock or wizard would benefit from increased survivability. Wizards can be pretty squishy but Relentless Endurance lets you not only survive but potentially make your attacker pay dearly.

Now, I understand why Wizards didn’t set up anything but a human/orc crossbreed, but homebrew is an important aspect of the game (and honestly, unless you’re playing Adventure League, you’ll probably end up homebrewing something). So, it’s canon, in text, that orcs can breed with anyone. You could easily add in features from dwarves and elves, maybe even dragonborn. I’m not entirely sure how well halfling/gnome pairings could work but I’d certainly be interested in seeing. One pairing I’d be really interested in seeing is an orc and a tiefling. There is a precedent for this already in the Tanarukk, a half-demon/orc. Though, unlike tieflings, these guys are just wandering murder machines.

Half-orcs are fun to play, just as versatile as anyone else. In my current campaign, I’m playing a half-orc battlemaster named Gorthos (inspired by Howard Charles’ wonderful portrayal of Porthos in BBC’s The Musketeers). He’s big, he’s stronk, and can be utterly charming. There’s an aspect of half-orcs that I liked including with Gorthos. Half-orcs feel emotions quite strongly. In the tendency toward playing them big and dumb, we may forget that they exist with “gigantic melancholies and gigantic mirth.”

With both Orcs and Half-Orcs introduced, next time we’ll be taking a bigger look at Gruumsh. If you remember the explanation of Gruumsh from the Orcs post, then here’s something to ponder in the meantime: Gruumsh is not evil.

Orctober: An Intro to Orcs in D&D

Orcs have been with D&D since the very beginning, when they looked like boar people, with snouts and tusks. The original inspiration was, like a lot of early D&D, Tolkien’s works. They have always been portrayed as brute savages only concerned with pillaging, raiding, and strength. In Fifth Edition, this is still very much the case but these days, more and more people are growing less interested in that view. Let’s take a look at some of those details.

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Orcs in First Edition

The Fifth Edition Monster Manual starts out saying, “Orcs arc savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks.” In short, a race of monsters. In the details, it goes on to explain that orcs form tribes and tribes basically flow out like locusts, destroying and picking clean the ruined settlements. Orcs respect only one thing: strength. Orc leaders are the strongest, toughest, and (technically) smartest of a tribe. Particularly strong war chiefs are able to gather scattered tribes together into a proper horde.

All of this is commanded by their chief deity, Gruumsh. It’s important to understand just why Gruumsh demands such bloodthirsty ways. It’s said that in ancient times, the gods gathered together to hold a lottery to distribute the lands among their children. The other gods conspired to rob Gruumsh of a home for his orcs. He named the mountains but the dwarves had claimed them already. He named the forests but they were already taken by the elves. As he went down through choices, each one had been claimed and the other gods mocked him for it. In his fury, Gruumsh stabbed the world with his spear creating caves and destroying the lands, proclaiming that his orcs would destroy and/or take what was denied to them. (Keep Gruumsh in mind, we’ll be discussing him in a later post.)

In addition, Luthic, Gruumsh’s wife and goddess of fertility,  commanded the orcs to “be fruitful and multiple” in a major way. This, honestly, presents ideas for a lot of homebrew with regards to Half-Orcs, given that the monster manual flat says they can breed with any race (which we will discuss in the next post). Of course, given their plague-like status, this also perpetuates the idea that all half-orcs are products of rape. That facet has spurned a lot of folks on to do away with it outright. No one wants to play a hero with that big of a chip on their shoulder.

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An orc as pictured in the 5e Monster Manual

With that kind of history and culture, it’s clear the orcs never had a chance of being more than living vengeance. So even now, a DM can roll up a tribe of orc warriors to hurl into the weapons of their players. Some see this as a proud D&D tradition, while, as I mentioned before, many would like to move past this. Though, as things are now, orcs are still a force to be reckoned with. The average orc npc begins with a strength and constitution score of 16, while war chiefs are bumped up with 18/18 and a whopping 16 in Charisma, for obvious reasons. They’re a tried and true humanoid race to have players fight against, with a full history of being early level antagonists.

I hope that serves a good introduction to orcs in Fifth Edition. Along with the Monster Manual, you can find a much more in depth explanation in Volo’s Guide to Monsters, which details their gods individually as well as further expanding on their culture. Come back next time when we break into the can of worms that is Half-Orcs.

Orctober Begins

It is October 1st. While the ghouls and ghosts rise from their graves to haunt the night, as the werewolves descend to share their cursed bite with swarms of bats swirling overhead, something else marches to join them. Something big, sometimes green, sometimes not. Something that looks right at home among the denizens of Halloween.

The orcs have arrived. It’s time for

orctober

For those who are new to Orctober, you can find a primer over on Fantasy Faction today, where Laura Hughes gave me a guest spot. For those returning and/or already familiar, welcome, friends.

Before we get into this year’s festivities, I’d like to take the opportunity to inform everyone that the kickstarter for the third Grimluk book, The Demons Within, is officially live! Get those early bird slots before they disappear!

Last year’s Orctober was a fairly successful event, in my estimation. Between having plenty to talk about, I had also just released Demon Haunted, and this year has a similar bend. I decided to go with a more cohesive theme for this year: Dungeons & Dragons. Partially to help me focus on content to post, partially because I’ve been playing my first full campaign this year after playing for the first time last summer and just digging into it with glee. On top of that, while I’m not releasing the third Grimluk book, I am running the Kickstarter campaign for it.

So let’s talk about what’s in store for the month.

First up, I’ll go over the current lore of the Orcs (including Half-Orcs) in Fifth Edition D&D. That will set up a couple of things for later revolving around tweaking the Orcs, for stats and lore. I’ll also be doing a big write-up on Gruumsh and evaluating his place as a Chaotic Evil deity.

Secondly, several of the creators form last year will be back this year with their own guest posts. Not everyone will be discussing D&D related topics but that’s hardly a problem. On top of that, we’ll be doing a one-shot D&D game which I’ll be recording and will be released towards the end of the month in mp3.

Thirdly, I’ll be doing some “Grimluk in D&D” type stuff, which will include a character sheet for our big hero. I’ll be doing two types of character sheets; one for D&D as written, and one for the changed rules I’ll be posting.

Somewhat related, while all this is going on, over on r/Fantasy, the Reading Resident Authors club will be reading Demon Haunted (which is currently still on sale for Kindle through Saturday night). If you’re interested and haven’t read it yet, that’s a pretty good excuse. There will be two discussion threads, the first on the 14th and the last on the 29th. And, once again, I’ll be doing a r/Fantasy Writer of the Day AMA on the 30th, where folks can come and hang out and ask questions and scream about Stranger Things season 2 with me. I’ve said it before, I know reddit can be a toxic place but, for the most part, r/Fantasy is a wonderful and chill place, so don’t be afraid to make an account and pop in.

Should be a good month. So brush your tusks, practice your war cries, and get ready.

D&D Fun

Hey all. Just wanted to let you know that DMsGuild finally let me upload all the files last week, so I got a couple of things to share. Both are pay what you want, so you could get them for free or you could toss a bit of change my way.

First up is the Fighter’s character sheet I made. I love the fighter class and it’s what I’ve been playing this year, so I decided to make my own character sheet, organized how I feel it should be organized. It’s very clean and I’ve been very happy with it. I built it and slowly tweaked it over a couple of weeks of play until I got it tailored to what it is now. For the time being, it’s only really useful for Eldritch Knights and Battlemasters. Champions don’t really have enough going on to warrant a reference sheet and I haven’t figured out a good design for the Purple Dragon Knight archetype from the SCAG book.

Second up is my own take on the Monster Hunter archetype for Fighters from the Gothic Heroes Unearthed Arcana article from last year. In all the feedback I found, the UA Hunter was deemed underwhelming and most people didn’t like that it was like a weaker Battlemaster, making use of superiority dice. I wanted to go at it to be more robust and unique, with a few features as shoutouts to the UA. No superiority dice and I’m definitely happy with strong it feels while still looking pretty balanced. I also included a version of my Fighter sheet with it. Very proud of how it all turned out.

An Ashe Update

A few quick updates today.

  1. There’s a new post up on Patreon about my experience with a tweet I made going viral a few weeks back.
  2. I’ve started work on Grimluk 4 and the second draft of book 3, The Demons Within. Keeping my word goal lower on book 4 at the moment, shooting for a 500 minimum daily goal. For Demons Within, I’m basically shooting for a chapter a day but that all depends on how much work needs to be done when I get to it.
  3. If anyone has any requests for Orctober, now is the time to make them. This year’s theme is going to be D&D related.
  4. This is your friendly reminder that the Kickstarter for The Demons Within will launch on October first! Had to change some plans on a reward tier but the new plan works pretty well, I think.

That’s all for now!

New Story And New Projects

First up, there’s a new story up on Patreon starring Gwen from the Grimluk series. It’s set a few weeks after the end of Demon Haunted.

Secondly, I’ve completed my plot summary for Grimluk 4 and will either be starting it soon or working on the second draft for Grimluk 3, The Demons Within. I haven’t decided yet. I’m still inclined to draft book 4 but I worry about having enough time to do the second draft of The Demons Within if the kickstarter is successful come November. I’ll figure it out soon.

I’ve also done a summary for a D&D module to work on along with basic ideas for a three-part module later on. This first one was me thinking a proper session 0 adventure would be good for newbies and would be a good way to introduce folks to the mechanics. The second will be a Curse of Strahd like campaign. I know Ravenloft stuff is generally pretty dark from what I’ve heard, but I love a good horror adventure so I thought maybe I’d do up a big story arc. Leaning towards doing it in three parts for all 20 levels of gameplay but we’ll see. I know planning for gameplay past like level 10 can get tricky because players are getting to be so powerful (especially magic-users).

Finally, as a side thing, I’ve started learning how to use the Unreal Engine and planning a video game project. Unreal is free to use and has a surprisingly simple UI. You don’t even have to know how to do any coding because it uses a visual system with nodes in place of handwriting C++ code. The ultimate goal will be to build either a 2D or 2.5D Metroidvania style game that’s heavier on the Vania. I’ve been wanting to try my hand at designing one for a year now and once I looked into what it would take to build one, I discovered a huge list of free programs to use and a huge community with tons of tutorials (especially for Unity). With Unreal, you only pay a fee for the program on release of your game and that’s that.

Who knows, maybe down the line I’ll make a Grimluk game. In any case, I’m picking at learning Unreal slowly. It’ll be a weekend thing. Making a game is a year’s long process, especially when you’re by yourself. We’ll see what happens.

And in other news, still getting things planned for Orctober but one item of note: Five of us will be playing a one-shot D&D game centered around orc protagonists (duh) and I’ll be recording it. Should be a fun time.

That’s all for now. Stay weird and be excellent to each other.

June News

It’s time for some news!

First up, there’s a new Patreon post up on dealing with creating art and Spoon Theory. It’s a bit rambly, and I’ll probably post it here as well next week, but there ya go.

Next up is less of a news item and more of a reminder. I’m still running a fundraiser to get a new car and medical stuff taken care of. I took my van in to have it looked at recently and the official diagnosis is that it does indeed need transmission work. I took it to a transmission specialist and the guy told me that I had two choices. The first was have them work on it, where they’d take it apart, fix it up as best they could, and basically hope for the best. That’s the cheap option. The second choice is they send my transmission out to be refabricated and it gets parts replaced and remachined back to factory specs. He also noted that I should do that if I want to keep the car for the next 3 to 5 years. On top of that, my battery contacts are extremely corroded and probably need to be replaced. So, along with all the other repairs and maintenance it needs, I’m looking at somewhere between $4-5000. And that’s provided they don’t get in there and find anything else majorly wrong.

What does that mean for the fundraiser? I don’t know. I’m honestly leaning heavily towards something newer still. I’ve already had to put a new engine in this thing once already and we had no idea on the mileage of said engine. I’m not hopeful that sinking thousands of dollars into it will keep it going until I can afford an actual car payment. That said, either way, I still need to raise thousands of dollars for medical stuff as well, so I guess we’ll just see where I can get to. If you don’t feel like donating, then considering becoming one of my patrons or gifting my books to people you’d think would enjoy them. Or yourself if you haven’t already read them.

For the final set of news, it’s a bit of a twofer. I’ll be doing some site maintenance soon, reworking a few areas, revamping others, and generally trying to make things look and work better. On top of that, it’s time to finally share the title of Grimluk 3!

The Demons Within

A little info about it: It will be a new adventure, set towards the end of the year after the first two books. Gwen will not be making an appearance, but there will be a host of new characters. This time around, Grimluk will be facing something he’s never seen before. A…thing from outer space. We’ll also be introduced to a new villain who will be recurring through the series. I’m fairly happy with most of the first draft but I made a lot of notes to improve things in the second.

I’ll be running a Kickstarter for the book in October. There will be a few less reward tiers this year, as I’ll only be offering this book but, if I can get it figured out, one of the tiers should prove pretty interesting and it’ll be a limited thing. I’m also looking at quotes for a couple of stretch goals in the event that they’re needed. And unlike last year, I won’t be taking to Indiegogo should the campaign fail. Tim Marquitz was nice enough to HEAVILY discount my editing fees as a friendly favor which allowed me to make use of the flex fund campaign on Indiegogo so this time it’s either full funding or I try again a few months down the line.

That’s all for now. Take care of yourselves.